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Ultimate STL Exporter

Current Version - UltimateSTL 1.0.0

Blender 4.0

GUMROAD

$10

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Blender Market

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Ultimate STL Export

Ultimate STL Export - Panel

Ultimate STL Export

This panel is used for setting up meshs to export and some

modeling tools.

Export Seperate Files

This will ignore the Export File Name and export the meshes

seperatly while respecting its mesh name.

File Path

This is the path that will be used to export your files.

Filename

This is the name that will be used for the file created, it will

be ignored if you have "Export Seperate Files" Checked.

Export STL

This is the button for exporing your files.

STL Scale

This is set to 1000% by default, typically you wont need to

change this setting. Unless your using strange scaling, but 

that would defeat the purpose of this tool. So don't Change it!

Export Objects

This is your list of meshes to export, there is a plus and minus

to add or remove.

Center Mesh

This is a great tool to reset the pivot of a mesh to the center and place

your model on the floor.

Unit Converter

Unit Converter - Panel

Unit Converter

This tool is made to convert Imperial Measurement to Metric

Feet, Inches, Fractions (1/4 or .25)

You can add your feet and inches to convert.

Convert to MM, CM, M

This button will convert your Imperial units to MM, CM, M

below.

Millimeters

This is an input to convert and a result from

Convert MM, CM, M button.

Centimeters

This is an input to convert and a result from

Convert MM, CM, M button.

Meters

This is an input to convert and a result from

Convert MM, CM, M button.

Tools

Tools - Panel

Tools

This panel has helpers to make setting up your prints easier.

Build Dimensions

Use this to mimic the build plate of your printer.

Snap Grid to 0.01

Changes your grid to a small amount for working with real

world units.

Setup Units

This will override your current unit settings. Change to

metric system and then use millimeters as your default unit.

AutoMerge Set Low

This will change the automerge when modeling to a low setting

so that working at small units vertices wont merge unexpectedly.

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