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Ultimate STL Exporter

Current Version - UltimateSTL 1.0.0

Blender 4.0

GUMROAD

$10

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Blender Market

$10

Ultimate STL Export

Ultimate STL Export - Panel

Ultimate STL Export

This panel is used for setting up meshs to export and some

modeling tools.

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Export Seperate Files

This will ignore the Export File Name and export the meshes

seperatly while respecting its mesh name.

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File Path

This is the path that will be used to export your files.

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Filename

This is the name that will be used for the file created, it will

be ignored if you have "Export Seperate Files" Checked.

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Export STL

This is the button for exporing your files.

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STL Scale

This is set to 1000% by default, typically you wont need to

change this setting. Unless your using strange scaling, but 

that would defeat the purpose of this tool. So don't Change it!

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Export Objects

This is your list of meshes to export, there is a plus and minus

to add or remove.

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Center Mesh

This is a great tool to reset the pivot of a mesh to the center and place

your model on the floor.

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Unit Converter

Unit Converter - Panel

Unit Converter

This tool is made to convert Imperial Measurement to Metric

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Feet, Inches, Fractions (1/4 or .25)

You can add your feet and inches to convert.โ€‹

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Convert to MM, CM, M

This button will convert your Imperial units to MM, CM, M

below.

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Millimeters

This is an input to convert and a result from

Convert MM, CM, M button.

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Centimeters

This is an input to convert and a result from

Convert MM, CM, M button.

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Meters

This is an input to convert and a result from

Convert MM, CM, M button.

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Tools

Tools - Panel

Tools

This panel has helpers to make setting up your prints easier.

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Build Dimensions

Use this to mimic the build plate of your printer.

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Snap Grid to 0.01

Changes your grid to a small amount for working with real

world units.

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Setup Units

This will override your current unit settings. Change toโ€‹

metric system and then use millimeters as your default unit.

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AutoMerge Set Low

This will change the automerge when modeling to a low setting

so that working at small units vertices wont merge unexpectedly.

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