

Tool Overview
Unreal Sync - Panel
Export level JSON
Export Location
This is the location in your unreal project called
“blenderSync”. (More info in Installation)
Export JSON
Exports the Sync list.
Add Properties to objects
Add Custom Properties
Adds two custom variables to selected. “AssetName” and
“levelExport”, these are needed for Sync to work.
Change Asset Name
New Name
Changes the Asset reference name to selected.
Apply Asset Name
Appends string that is in the “New Name” field to
“assetName”.
Fix Assets
Rename Asset to Object
Takes the object's name and makes that the Asset name.
Rename Objects to Mesh Data
Changes the objects names to the Mesh data names.
Change to XYZ Euler
Changes all objects rotation type to Euler, needed for these tools.
Set Variable Export
Export True
Sets selected objects export to true.
Export False
Sets selected objects export to false.
Object Display
Solid
Sets selected objects to solid.
Wire
Sets selected objects to wireframe.

Unreal Tools - Panel
Apply
Apply Transform
Applies any selected booleans and zeros out those
transforms.
Center Mesh
This will do its best to recenter the pivot the the mesh
and place it on the ground.
Item Spacing
Item Spacing
Takes selected items and space them out
Based on the 3 variables above.
Round Up to Whole
Round Up
Takes all selected objects and rounds up the location
Transform to the nearest whole number.
Rename Batch
Rename Objects
Takes name specified and renames selected objects.
Rename Materials
Deletes all materials on selected objects, Makes a new
material and names it based on the object and adds
“_mat” suffix.
Rename Child UCX
Child to UCX
Takes children of selected objects and
renames/wireframes to work with Unreals naming
convention.
Add Prefix/Suffix
Add Prefix
Adds a prefix specified to all selected objects.
Add Suffix
Adds a suffix specified to all selected objects.
Remove Prefix/Suffix
Remove Prefix
Removes integer amount specified.
Remove Suffix
Removes integer amount specified.

Object Info - Panel

Object Transform
Selected Objects name and transform is displayed.
Copy Transform
Copy Transform
Copies the transform of selected object.
Paste Transform
Paste the transform to the selected object.
Paste Location
Paste only Location to the selected object.
Paste Rotation
Paste only Rotation to the selected object.
Paste Scale
Paste only Scale to the selected object.
Export Settings
Export True
Sets selected objects export to true.
Export False
Sets selected objects export to false.
Object Display
Solid
Sets selected objects to solid.
Wire
Sets selected objects to wireframe.
Level Design - Panel
Move Object on Axis
Value
Increment amount.
Transform
Global and local space movement.
XYZ
Increment movement based on Value + and -.
Reset Location
Reset location to 0
Rotate Object on Axis
Value
Increment amount.
Transform
Global and local space rotation.
XYZ
Increment rotation based on Value + and -.
Reset Rotation
Reset rotation to 0.
Scale Object on Axis
Value
Increment amount.
XYZ
Increment scale based on Value + and -.
Reset Scale
Reset scale to 1
Mirror
Duplicate Objects
Duplicates when boolean is true. Moves if false.
Mirror Location X and Rotate
Mirror and rotates 180 of selected object on X.
Mirror Location Y and Rotate
Mirror and rotates 180 of selected object on Y.
Mirror Location X
Mirror selected object on X.
Mirror Location Y
Mirror selected object on Y.
Random Rotation
Random Rotation
Randomly Rotate all axis.
Random X
Randomly Rotate X axis.
Random Y
Randomly Rotate Y axis.
Random Z
Randomly Rotate Z axis.
Move To
(Shift+Right Click sets Cursor)
Move to Cursor
Places selected object to cursor.
Duplicate and Move to Cursor
Duplicates and Places selected object to cursor.
Round Up
Location
Rounds up location to a whole number.
Rotation
Rounds up rotation to a whole number.
Scale
Rounds up scale to a whole number.

Snapping - Panel
Grid Snap
Activate
Switches to Grid snapping mode.
Increment
Adds Passive rigid body to selected, this is for static objects.
Face Snap Align
Activate
Switches to projecting the pivot point of active object to
background Geometry, also will align to normals.
Face Snap
Activate
Switches to projecting the pivot point of active object to
background Geometry, does not align to normals.

Physics Placement - Panel
Add Rigid Body
Add Active
Adds active rigid body to selected, this is for moveable objects.
Add Passive
Adds Passive rigid body to selected, this is for static objects.
Collision Shape
Convex Hull
Changes the collision shape of selected objects to
Convex Hull. (Less accurate)
Mesh
Changes the collision shape of selected objects to
Mesh (More accurate)
Simulate
Play/Pause Timeline
Plays simulation and pauses when playing.
Reset Playhead
Moves playhead to the first frame.
Apply Sim
Apply All Rigid Bodies
Applies the transform of all rigidbody objects at the current frame, and removes their modifier.
Remove All and Reset
Removes rigidbody modifier and resets all objects to their original state.
